![]() This is is fine, but it's just not quite what I expected. The stone furnace art for space matter furnaces made me wonder whether there would be steel and electric versions of space furnaces, but there isn't. Which is fine, I don't think they need modules, but the impossible module slot probably doesn't need to exist? Maybe it's a technical thing to enable the space furnaces to get mining productivity bonuses? The space refinery & oil boiler don't have this issue, just the space furnaces.Īlso, space furnaces have a module slot which won't accept any kind of module. ![]() They don't share any recipes and there's never a situation where you'd swap a build from stone or steel to space matter furnaces. The upgrade planner regards the space furnace as being the same "type" as stone or steel furnaces. That's cool, make design sense for mining productivity to help there, but maybe adjust the description for this? The tech tree currently suggests mining productivity bonus affects only the three irrelevant buildings (which I just called traps). The mining productivity tech doesn't say it benefits the ore & petrochem duplication recipes, but it does. ![]() Maybe remove those buildings from crafting options?Ģ/ Mining productivity doesn't say how useful it is These can't ever be used, are kind of just traps. No major issues of any kind, a couple of slightly rough edges I thought I'd note.ġ/ First off, pumpjack, burner & electric miners all still exist Just finished a run of Spaceblock 0.3.9 with 1.1.53 base Factorio version, enjoyed it a lot. I really hope you find this to be helpfull and will continue developing this mod, as I really liked Seablocks and would like to play the continuation in Space. But there could be more so repilies could be marked with spoiler. As you only get oil through the random drop (as far as I know), you will have a ton of them lying around. But one can research Landfill in the Techtree again (can be removed or can be changed for a more efficient recipe)Īnother thing I can see becomming a Problem in the future are the empty Oilbarrels. This is my current situation, and I am really thankful that Landfill production is unlocked from the beginning, as otherwise the space would be frustratingly small. And I currently only need Landfill to get more Landfill, as I have jet to automate anything besides Power and Landfill, because I need more Space and I can handcraft everything as I wait for more Stone. The advancement becomes secondary and all other need besides Landfill are pretty useless, as one does not have the space to place anything. But here it is the only thing that matter to me right now, and it is not an interresting or challenging recipe. Before that, the only thing I had to get was Landfill.Īs you made the comparison to seablocks, that modpack had you do more in the time you had to wait for Landfill to accumulate, so Landfill was not the Prominent thing and more of a byproduct of things you already needed to advance the techtree. And just now I had to switch my 2/2 Iron and Copper assemblers to 4 iron, because I have to actually get more, because only now can I see the use of research. ![]() The initial Bunch of Landfill was used up early and now of my 38 assemblers, 22 are producing Stone, 11 Coal for Power, 1 Landfill, and 4 mixed stuff (iron or copper). So far I am 4+ hours in, and the only thing I am Producing is Stone. ![]() I really like the general Idea, but have some Problems with the balancing. I wanted a new mod and this just got updated, so I went for it. ![]()
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